I'm back in the Garden
If you've been following Gravity Garden, I'm sure you've noticed the lack of updates this year. I had to push the project onto a back burner while I helped deal with some family health issues. There just weren't enough hours or energy to properly focus on game development. Things have calmed on that front and I feel like I can get back to work.
Work didn't totally stop and I've made a little progress since my last update. I've re-imagined the menu system, tweaked the locomotion system , and cleaned up my project files. I'm currently working on adding the Locomotion Options to the new menu . After that I need to add at least a simple tutorial/intro. The old one is barely even relevant to the current set-up. I've also removed the full-body avatar that I was experimenting with. It's nifty but it felt like a big distraction - I was spending WAY too much time tweaking and adjusting it. It may make a return in a later version once I have more of the game systems locked down.
Current plan is to release the next playable Alpha on October 1st with the new menus and locomotion options. After that I will continue down the Roadmap. I also plan on having an Early Access version available on Steam before the end of the 2018.
Get Gravity Garden
Gravity Garden
a cosmic farming simulation
Status | In development |
Author | Don Whitaker |
Genre | Simulation |
Tags | First-Person, Gravity, Oculus Rift, Physics, Sci-fi, Virtual Reality (VR), vive |
Languages | English |
More posts
- Gravity Garden development is cancelled.Jul 11, 2020
- Please send feedback about Gravity GardenMar 21, 2020
- Gravity Garden Alpha 12 - collectible Eye ModsNov 23, 2019
- Gravity Garden alpha 11 : newer new terrainOct 22, 2019
- Alpha 10 - Mega IslandApr 27, 2019
- Alpha 9 - new cloudsOct 13, 2018
- Gravity Garden version Alpha 8 is now availableOct 01, 2018
- Developer Diary #3Jan 20, 2018
- New developer diary + roadmap UpdateJan 20, 2018
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