Gravity Garden version Alpha 8 is now available


Gravity Garden sprouts to life.   The garden's been dormant while I focused on other obligations, but we're back on track and diggin in the virtual dirt.  No new content, but a lot of necessary systems are looking much better.  Most of the changes in this build are focused on the new version of the menu and locomotion options.  

  • Removed the Full Body Avatar. I've been messing around with the player movement system and the avatar was requiring way too much attention. I had to tweak and adjust it along with every change I made. So it's gone for now , but may be back in the future. 
  • New "Artist's Palette" style menu. The Menu button opens the menu that's held in one hand as you select an icon with the opposite hand. 
  • Point at a seed or tool to see a short description and inventory amount
  • New Options tab on the menus. Lots of locomotion options:
    • Snap turn + angles
    • Smooth turn + speeds
    • Teleport
    • Free Movement + speeds
    • Swap move/rotate hands
    • steer with hand or face
    • swap hands for info text scree - coming soon.
  • Menus and controls are all fully ambidextrous.  Use anything with either hand.  
  • Revised movement system. Smoother when switching gravity on/off and overall more consistent between modes. 
  • Some tweaks to Teleport system, but it still needs work.
  • New cursors for grabbing, info, and menu selection. Should be easier to tell what you are pointing at. Player can still only grab ripe fruits. 
  • Basic sound effects when player bumps into things or  skims across the ground. 

Really interested to hear what players think about the locomotion options. I know that everyone has their own preferences when it comes to moving around in VR and I want to  give as many options as I can.  Give it a try and let me know what you think.

Files

gravity-garden-win.zip 131 MB
Version 10 73 days ago

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