Dev Snapshot: Cloud Test
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Testing out some more dynamic clouds for Gravity Garden. I liked the shapes of the first batch, but they were too stiff. These new ones are created using Unity's particle system - with mesh objects instead of 2D particle textures. These are much more lively and with a few more adjustments I think they'll be looking pretty good. You'll be able to harvest water from these clouds in the next alpha release.
New screenshots featuring some slightly boosted color and contrast, too. I spent a couple of days this week experimenting with shaders and image effects. Looking for options that could add something fun without eating up too much processing power. Came up with a fun way for players to make subtle, or not so subtle, adjustments to the colors of their little universe.
Get Gravity Garden
Gravity Garden
a cosmic farming simulation
Status | In development |
Author | Don Whitaker |
Genre | Simulation |
Tags | First-Person, Gravity, Oculus Rift, Physics, Sci-fi, Virtual Reality (VR), vive |
Languages | English |
More posts
- Gravity Garden development is cancelled.Jul 11, 2020
- Please send feedback about Gravity GardenMar 21, 2020
- Gravity Garden Alpha 12 - collectible Eye ModsNov 23, 2019
- Gravity Garden alpha 11 : newer new terrainOct 22, 2019
- Alpha 10 - Mega IslandApr 27, 2019
- Alpha 9 - new cloudsOct 13, 2018
- Gravity Garden version Alpha 8 is now availableOct 01, 2018
- I'm back in the GardenSep 20, 2018
- Developer Diary #3Jan 20, 2018
- New developer diary + roadmap UpdateJan 20, 2018
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