Alpha 2 is now available
I've just posted the June build for Gravity Garden.
I spent a good chunk of time updating the project to use Unity v5.6. Overall a smooth update but I did run into a few small problems related to materials and GPU Instancing. But the good news is that GPU Instancing is now working along with Single Pass Stereo Rendering. This setup wasn't working properly for me in Unity 5.5. Kind of important since I've designed the game to take advantage of this combo which gives us the ability to have thousands of individual mesh objects and still maintain 90 fps.
You'll also see the beginnings of the harvesting and inventory systems. You can harvest water from clouds, energy from the yellow stars, and fertilizer from planetoids. And speaking of clouds - new cloud system! More dynamic and interesting clouds created with Unity's particle system. I've also added the ability for players to apply new colors and image effects to the scene.
See the Release Notes for a full list of changes.
Harvesting of fruits did not make it into this build - still working out the kinks. I may have another update towards the end of the month that will include this feature.
Thanks for supporting my indie gamedev efforts and have fun with the new build. As always I am open to any and all feedback.
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Gravity Garden
a cosmic farming simulation
Status | In development |
Author | Don Whitaker |
Genre | Simulation |
Tags | First-Person, Gravity, Oculus Rift, Physics, Sci-fi, Virtual Reality (VR), vive |
Languages | English |
More posts
- Gravity Garden development is cancelled.Jul 11, 2020
- Please send feedback about Gravity GardenMar 21, 2020
- Gravity Garden Alpha 12 - collectible Eye ModsNov 23, 2019
- Gravity Garden alpha 11 : newer new terrainOct 22, 2019
- Alpha 10 - Mega IslandApr 27, 2019
- Alpha 9 - new cloudsOct 13, 2018
- Gravity Garden version Alpha 8 is now availableOct 01, 2018
- I'm back in the GardenSep 20, 2018
- Developer Diary #3Jan 20, 2018
- New developer diary + roadmap UpdateJan 20, 2018
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