Gravity Garden Progress Report
Hello. Just stopping by for a quick update - progress is slow and steady.
Earlier this month I was working on the fruit harvesting system. So far so good. The player is now able to reach out and grab a ripe fruit from its plant. Really feels good to do that after so many hours spent watching them grow. :) Fruits also indicate when they are ripe by changing colors
Had a strange bug with Oculus/Unity for the last couple of weeks that put a kink in my plans. I was unable to work in the Unity editor during that time Got it sorted out now, though. While that was happening I switched gears and made some more islands to populate the sky. Here's one of my new favs.
SwooshBulb by DonWhitaker on Sketchfab
I also spent some time working on things to discover on all these islands. I want the player to discover nifty things to see and do as they explore their space. Keeping those under wraps for now, wanna have some goodies to reveal when I finally get to Steam Early Access. :)
Next alpha will be ready some time this week.
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Gravity Garden
a cosmic farming simulation
Status | In development |
Author | Don Whitaker |
Genre | Simulation |
Tags | First-Person, Gravity, Oculus Rift, Physics, Sci-fi, Virtual Reality (VR), vive |
Languages | English |
More posts
- Gravity Garden development is cancelled.Jul 11, 2020
- Please send feedback about Gravity GardenMar 21, 2020
- Gravity Garden Alpha 12 - collectible Eye ModsNov 23, 2019
- Gravity Garden alpha 11 : newer new terrainOct 22, 2019
- Alpha 10 - Mega IslandApr 27, 2019
- Alpha 9 - new cloudsOct 13, 2018
- Gravity Garden version Alpha 8 is now availableOct 01, 2018
- I'm back in the GardenSep 20, 2018
- Developer Diary #3Jan 20, 2018
- New developer diary + roadmap UpdateJan 20, 2018
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