Alpha 4 is ready for planting

Gravity Garden alpha 4 is posted and ready for farming.  Quick rundown of all the changes: 

  • Player can now harvest fruits from plants. Right-hand only for now. Grip button when your hand is near a ripe fruit. 
  • Fruits now give an indication when they are ripe.  More colorful and brighter is ripe.
  • Improved Clouds.  Now physics-enabled and more efficient. 
  • 14 new islands to find and explore.  Empty (for now)
  • 4 new farm-able islands. 
  • Velocity is transferred when player turns gravity belt off. 
  • Water and fertilizer particles now inherit velocity from player
  • Improved skyboxes

I also worked this month on some of the things players will find when exploring a new island. Keeping these under wraps for now so that I can have something juicy to reveal for my next big marketing push. These will be little bits of eye-candy, small self-contained experiences, new plants, and other WTFderful things. 

Still trying to work out how the player will deal with harvested fruits. Need a fun/easy way to turn them into seeds and other resources. So far my experiments have failed. :)  Next I'd like to try something attached to the players wrist that they can use to convert the fruits. 

I've been experimenting a little with the controls, too. I like the current setup, but I feel like it needs to be simpler. Confusing right now with the grip button vs the trigger button. Looking for some way that I can make them interchangable or otherwise define their functions more clearly. 

Files

gravity-garden-win.zip (153 MB)
Version 6 17 days ago

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